Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education.Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies......
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This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education.Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives.Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments.

Produktinformasjon

Utforsk Fremtiden med Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

Er du klar for å ta utdanningen din til neste nivå? Boken Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education åpner dørene til en innovativ verden av læringsteknologi! Dette verket er en dyptgående kjappguide til hvordan virtuelle og utvidede virkeligheter (VR og AR) revolusjonerer STEM-utdanningen.

Hva Du Får Ut Av Denne Boken

Med et bidrag fra erfarne forskere innen XR-teknologi, inkludert Wang, Ryoo og Winkelmann, gir boken deg:

  • Spennende forskning – Oppdag det nyeste innen Immersive Learning Environments (ILEs) og hvordan de kan implementeres effektivt.
  • Praktiske applikasjoner – Få innsikt i utfordringer og muligheter i bruk av teknologi i klasserommet.
  • Bred dekning – Uansett om du er interessert i desktop, mobil, wearable eller rombaserte plattformer, får du en fullstendig oversikt.

Hvorfor Velge Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education?

Denne boken er ikke bare en ressurs; det er et nødvendig verktøy for:

  • Akademikere og forskere – En dypdykk i teoretiske og metodiske perspektiver.
  • Studenter – Perfekt for avanserte studenter innen utdanning og teknologisk design.
  • Lærere – Inspirerende innhold som hjelper deg å engasjere elever i STEM-fag.

Ikke gå glipp av denne muligheten til å bli bedrømt i den digitale fremtiden! Med Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education får du verktøyene du trenger for å forme fremtidens utdanning. Bestill din kopi i dag!

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