The Privilege Of Play Av Aaron Trammell

The Privilege Of Play Av Aaron Trammell

The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and......
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<p><b>The story of white masculinity in geek culture through a history of hobby gaming</b><br/>Geek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. <br/><i><br/>The Privilege of Play</i> contends that in order to understand geek identity¿s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes tha
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Beskrivelse
The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

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Oppdag The Privilege Of Play Av Aaron Trammell

Dykking inn i hobbyspillverdenen? The Privilege Of Play av Aaron Trammell gir deg en fascinerende innsikt i hvordan hvit maskulinitet har formet geekkulturen, spesielt innen hobbyspill. I en tid hvor geekkultur er mer mainstream enn noensinne, er det viktig å forstå de ekskluderende tendensene som fortsatt preger miljøet.

En dypdykk i historien

Trammell utforsker de historiske rammene for hobbyspill som har skapt samfunn rundt modeller og brettspill. Her er noen av hovedpunktene fra boken:

  • Historisk perspektiv: Boken begynner med å se på hvordan modelljernbaneentusiaster fra det tidlige 1900-tallet la grunnlaget for fremtidige hobbyspillmiljøer.
  • Exkludering og privilegium: Vi får innblikk i hvordan nettverk av hvite menn har overlevd og utviklet seg, samtidig som de har utelukket andre grupper.
  • Kulturell overlapp: Trammell viser hvordan hobbyinteresser ofte overlapper med profesjonelle ambisjoner, og hvordan dette har påvirket utviklingen av spilldesign og datateknologi.

Hva kan du forvente av The Privilege Of Play?

Med et blend av historie, kulturkritikk og samfunnsanalyse, gir denne boken deg:**

  • Doble perspektiver: Hvordan tidens hobbyister trodde de var outsidere, og hvordan dette har påvirket geekkulturen i dag.
  • Digital innovasjon: En avslutning som viser hvordan dagens digitale teknologi gir rom for en ny, mer mangfoldig generasjon av spillere.
  • Engasjerende narrativ: Trammells evne til å veve sammen historier fra fortid og nåtid gjør dette til en uunnværlig lesning for enhver spillentusiast.

Er The Privilege Of Play noe for deg?

Hvis du ønsker å forstå dybden bak hobbyspillene og ønsker en lysbild uhøytidelig, men tankevekkende lesning som tvinger deg til å tenke kritisk på inkludering i spillverdenen, vil denne boken helt sikkert fenge deg!

Skaff deg et eksemplar nå og bli en del av samtalen!

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