
Gaming as a Cultural Commons Risks Challenges and Opportunities
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are ga......
fra 1 199,-
På lager i 2 butikker
Kjøp på nett
Fjernlager
Frakt og levering
På lager
Frakt og levering
Produktinformasjon
<div>This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. </div>Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
Spesifikasjon
Produkt
| Produktnavn | Gaming as a Cultural Commons Risks Challenges and Opportunities |
| book typ | boker, fagboker, samfunnsvitenskap, statsvitenskap politikk og forvaltning |
Populære produkter
Pris og prishistorikk
Akkurat nå er 1 199,- den billigste prisen for Gaming as a Cultural Commons Risks Challenges and Opportunities blant 2 butikker hos Prisradar. Sjekk også vår topp 5-rangering av beste bøker for å være sikker på at du gjør det beste kjøpet.
Castle Freak (1995) BlurayBarbarian (2022)Hansel and GretelThe Connell Short Guide To Michael Frayn's Spies
History, Memory, Fiction New Dimensions in Contemporary Pakistani and Kashmiri WritingsVast Horizon Artists and Lovers, Freedom and WarFamily Laws in PakistanDressing a La Turque Ottoman Influence on French Fashion, 16701800
Let's Talk! Learn how to listen well, argue, tell a story and more!Need to Know: The Human BodyNeed to Know: Animal Life CyclesComic Strip Science Puzzles: Beastly Brainteasers


















