
GPU PRO 3
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once aga......
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Produktinformasjon
<P><STRONG>GPU Pro<SUP>3</SUP></STRONG>, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.</P><P>Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, <STRONG>GPU Pro<SUP>3</SUP>: Advanced Rendering Techniques</STRONG> covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.</P><P></P><P>Sample programs and source code are available for download on the book's CRC Press web page.</P>
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| Produktnavn | GPU PRO 3 |
| book typ | boker, fagboker, data og informasjonsteknologi, programmering |
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