
How and Why We Make Games
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of......
fra 1 249,-
Tilgjengelig i 1 butikker
Frakt og levering
Produktinformasjon
<p>This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.</p><p>The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack<b>. </b>There are also graphs, system rhetorics discussions, and the market realitystakeholders, return on investments, and the gaming bubble bursting.</p><p>This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.</p>
Topplisten: Other Brand Kunst og kultur

Moonwalk
100,-
1
Spesifikasjon
Produkt
| Produktnavn | How and Why We Make Games |
| Merke | Other Brand |
Pris og prishistorikk
Akkurat nå er 1 249,- den billigste prisen for How and Why We Make Games blant 1 butikker hos Prisradar. Sjekk også vår topp 5-rangering av beste kunst og kultur for å være sikker på at du gjør det beste kjøpet.
Anonymity Performance in Electronic Pop Music ¿ A Performance Ethnography of Critical PracticesWomen Photographers and Mexican ModernityResurrecting SongXiangsheng and the Emergence of Guo Degang in Contemporary China
Computer Aided Architectural Design Futures CAADFutures 2007History and Legacy of IsotypeThe Shape of a Circle in the Mind of a FishA Complete History of American Comic Books
Alexander WienerThe Cults of Raphael and MichelangeloAdvanced Materials for Biomedical ApplicationsOperations Research and Systems Engineering








