Video Games Literature and Close Playing

Video Games Literature and Close Playing

Video Games, Literature, and Close Playin A Practical Guide offers twenty-four case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossin New Horizons, Assassins Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and poss......
fra 549,-
Tilgjengelig i 2 butikker

Kjøp på nett

Produktinformasjon

<p><i>Video Games, Literature, and Close Playin A Practical Guide</i> offers twenty-four case studies of mainstream and independent video games from <i>Tetris </i>to<i> The Sims, Undertale </i>to <i>Animal Crossin New Horizons, Assassin’s Creed</i> to <i>Gone Home</i> in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities.  The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore.  The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking. </p>

Spesifikasjon

Produkt
ProduktnavnVideo Games Literature and Close Playing
MerkeOther Brand
book typboker, dokumentar og fakta, historie og dokumentar, biografier og memoarer

Pris og prishistorikk

Akkurat nå er 549,- den billigste prisen for Video Games Literature and Close Playing blant 2 butikker hos Prisradar. Sjekk også vår topp 5-rangering av beste bøker for å være sikker på at du gjør det beste kjøpet.