
Video Games Literature and Close Playing
Video Games, Literature, and Close Playin A Practical Guide offers twenty-four case studies of mainstream and independent video games in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities....
fra 559,-
Tilgjengelig i 2 butikker
Frakt og levering
Forhåndsbestill
Frakt og levering
Produktinformasjon
Video Games, Literature, and Close Playin A Practical Guide offers twenty-four case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossin New Horizons, Assassin’s Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.
Topplisten: Other Brand Bøker
Spesifikasjon
Produkt
| Produktnavn | Video Games Literature and Close Playing |
| Merke | Other Brand |
| book typ | Historie og dokumentar |
Populære produkter

Dragonfruit
199,-
2
Pris og prishistorikk
Akkurat nå er 559,- den billigste prisen for Video Games Literature and Close Playing blant 2 butikker hos Prisradar. Sjekk også vår topp 5-rangering av beste bøker for å være sikker på at du gjør det beste kjøpet.
Weber weber"s grillbibelGaitline World Cup Pro Taupe/Taupe/White 45Some Problems of Unlikely Intersections in Arithmetic and GeometryConcept based Language Instruction
The European Union Green Deal in Southeast AsiaThe Defeat of the Republican Armies: The Siege of Paris 1870 71 Volume 1Ecological Ambivalence Complexity and ChangeSustainable Entrepreneurship and Startup Ecosystem
Under the Burning SunPostharvest Technology of Horticultural CropsDecoding the Rights of Companies in the TechnoceneThe Wanted and the Unwanted























