Zimmerman Chris The Rules of Programming

The Rules Of Programming Av Chris Zimmerman

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned...... Les mer...
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This philosophy-of-programming guide provides a unique take on how to think about programming. With a collection of two dozen pragmatic rules, each presented in a standalone chapter, this hands-on book is ideal for freshly minted programmers making the jump from small programming jobs to large-scale projects and long time frame work. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code.This practical guide also helps managers who are searching for methods to train new members of their programming team. The rules in this book include: Simpler is always better Let your code tell its own story Localize complexity Generalization takes three examples Big projects need simple designs Code that isn't running doesn't work If something doesn't work, it's your fault Work backwards from your result, not forward from your code Some tools should be left in the toolbox Not every problem lends itself to an elegant solution

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